Flowtrix System and Economy designer Demo Release Announcement




📣 Official Announcement: Flowtrix — System and Economy Designer is Here!
Hey everyone!
I’m beyond excited to officially announce the launch of Flowtrix: System and Economy Designer — a passion project I’ve been working on in my free time, now available on Steam Early Access!
🎨 What is Flowtrix?
Flowtrix is a professional, intuitive, and powerful node-based simulation and design tool created for game developers, designers, and economy architects. Whether you’re building a strategy game’s economy, fine-tuning RPG progression, balancing idle games, or experimenting with complex gameplay loops — Flowtrix makes it easy to visualize, simulate, and refine your systems long before you dive into implementation.
In a world where balancing and prototyping gameplay systems can be a massive challenge, Flowtrix lets you take control of your ideas through a flexible, visual interface.
⚙️ Core Features
✅ Visual, Node-Based Editor
Create systems with intuitive drag-and-drop nodes. Connect sources, gates, converters, delays, and variables to design any mechanic you imagine.
✅ Real-Time Simulation
Test your systems live — watch how resources flow, identify bottlenecks, and adjust values instantly to see how your changes impact the overall balance.
✅ Rich Node Types
Includes sources, sinks, pools, delays, gates, triggers, variables, registers, and more. Fully customizable to fit any game genre or mechanic type.
✅ Export & Share
Save your system diagrams and easily share them with your team. Export visual diagrams for documentation or presentations.
✅ Developer-Friendly
No coding required. Flowtrix is made for both developers and designers alike — focus on the strategic and creative side without wrestling with complex code.
🌱 Early Access Disclaimer
🚨 Heads up — Flowtrix is in Early Access.
As a solo developer working on this during evenings and weekends, there might be occasional bugs and glitches. But your feedback will directly shape the roadmap ahead.
I’m actively seeking input from developers, designers, and system architects to improve the experience, fix issues, and add new features.
🔮 What’s Coming Next?
The current build is just the beginning — here’s a peek at what’s in the pipeline:
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📖 In-Depth Tutorials and Documentation
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🎮 Integration Plugins for Unity, Unreal, Godot, and GameMaker
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⚙️ More Node Types and Custom Nodes
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💾 Lua and JS Plugin Support for advanced custom functionality
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💬 Community System Template Sharing
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📊 Enhanced Simulation Analysis Tools
🎁 Early Access Supporters Perks
As a thank you to all the early adopters and supporters: Everyone who purchases Flowtrix during Early Access will receive free upgrades to all 2.xx and 3.xx versions — no extra charges, no season passes. Just my way of saying thanks for believing in this project.
🙏 A Personal Note
This project has been a labor of love — as a full-time developer working on this solo during my free time, seeing this idea come to life has been incredibly rewarding. I genuinely appreciate your interest, support, and feedback.
If you’re a system designer, game dev, balance nerd, or anyone fascinated by how game systems interconnect, Flowtrix was built for you.
Files
Get Flowtrix system and economy designer Demo
Flowtrix system and economy designer Demo
Status | In development |
Category | Tool |
Publisher | |
Author | aadhithyan |
Tags | Automation, design, development, Game Design, game-development, Game engine |
Comments
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can wait to see the full release!
It is really on Steam? I can't search the result of `Flowtrix`